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  • Codekit Mac Codekit For Mac
    카테고리 없음 2020. 2. 12. 04:27

    The following is a guest post by Bryan Jones, the creator of CodeKit. I've been using CodeKit for a couple of years now and I've. In my opinion it changed the game in front end development making it easy to use advanced tools that, while powerful, felt out of reach for many. Now CodeKit 2.0 it out, which has followed the landscape of front end development, bringing us more powerful tools that are tough to pull off otherwise. Bryan is going to introduce it, and I'll interject here and there to share my thoughts as I've been using 2.0 the last month or so. What is CodeKit? CodeKit is an app that helps you build websites faster.

    It compiles all the cutting-edge languages like Sass, Less, Stylus and CoffeeScript. It live-refreshes your browsers. It combines, minifies and syntax-checks JavaScript. It even optimizes images.

    CodeKit 3.7.4 - Build websites faster and better. Download the latest versions of the best Mac apps at safe and trusted MacUpdate Download, install, or update CodeKit for Mac from MacUpdate.

    All stuff that speeds up both your website and your workflow. There are other ways to do these things, but CodeKit's mission is to take the pain out of the process. You drop your project folder onto the app and get to work. No JSON files to edit, nothing to install or download. No commands to memorize. It just works.

    What's New in 2.0? For starters I hired a designer so the UI no longer looks like it was repeatedly beaten with a DOS 5.1 manual. The new version is also 1,400% faster thanks to a bunch of optimizations and works a lot better in team environments. But what you really care about is how it can make you faster.

    CodeKit 3 Crack is an application for Mac that aides in enhancing the task, incorporating different sorts of codes, checking the utilized grammar, and substantially more. CodeKit 3.7.4 for Mac 軟體資訊交流、介紹、教學與下載,CodeKit for Mac 自動編譯您在教程中閱讀的所有那些令人敬畏的語言。 CodeKit.

    So instead of listing every new feature, here's the top four that will make a difference right away: 1. Refresh Every Browser Your website has to look good on lots of devices. You pull it up on an iPhone, an iPad, a Galaxy S3, Chrome, Firefox and even IE 11 on a PC. That's a lot of refresh buttons to click. CodeKit can do that for you.

    CodeKit will now live-refresh all of these devices and more. Make a change to your code and a split-second later, every device updates to show those changes. No plugins, no complex configurations. It works even with advanced sites like WordPress and Drupal.

    Just click the Preview button in CodeKit and then copy the URL to your other devices. Once you see this in action, you won't work without it ever again.

    Note from Chris: Not only does the page literally refresh when you change something like a template or JavaScript file, the page will do for CSS changes (whether they came from a preprocessor or not). Meaning designing for interactive states is a lot easier. CodeKit 1 could do style injection too, but now CodeKit has it's own server built-in (which can forward to MAMP or anything else if you prefer) meaning that literally any browser gets the refreshing and style injection. Bower lets you quickly install over 7,000 components: jQuery, Modernizr, Bootstrap, even WordPress. Bower is now built-in to CodeKit, so all those resources are just two clicks away. Open the Assets area, select the components you want and click the cloud icon. CodeKit grabs the latest versions from the web, along with any required dependencies, and puts them right in your project.

    CodeKit also saves you a ton of work when it's time to update components. Just open the Assets area and choose the Installed tab. It'll show you the version of each component in your project and what the latest one available online is. Update them all with a single click, or pick and choose. Note from Chris: while I haven't had a chance to use Bower a bunch yet, keeping front end dependencies up to date is the #1 reason I want to. Autoprefixer Vendor prefixes: the CSS rules that only an IE6 Engineer could love.

    Makes them painless and it's now built-in to CodeKit. You just write standard CSS and Autoprefixer adds all the necessary vendor prefixes based on the latest information about each browser. It works seamlessly with Less, Sass and Stylus. It's also totally configurable: just specify which browsers you need to support and it does the rest. Note from Chris: I think Autoprefixer is almost as big of a game changer as CodeKit itself, and they are a perfect match for each other. While I'm still a big fan of preprocessors, I'm no longer a fan of using them for prefixing. Autoprefixer is a much better way to handle it.

    Libsass You're reading CSS-Tricks, so you probably write Sass. It takes a few seconds to compile, right?

    Flip on in CodeKit and your Sass compiles instantly. Libsass is a new Sass compiler written in C instead of Ruby, so it's like Justin-Beiber-tanking-his-billion-dollar-singing-career fast. Now, Libsass is a beta, and some advanced Sass features (like namespaces and the new 3.3 syntax additions) aren't supported yet.

    But Libsass is advancing rapidly and the goal is to reach complete parity by this summer. Unless you're doing really complex stuff, you can probably use it today and drastically speed up your work. (We used it on CodeKit's site and that one has some really bleeding-edge CSS going on.) Note from Chris: While Bryan correctly joked I, I don't care tremendously much what you use, because there are things that are very likeable about all the CSS preprocessors. One of the few strikes against Sass is that it's slow to compile compared to the JavaScript-based preprocessors. Libsass makes Sass the fastest as well, so that's pretty awesome (if you can use it).

    Codekit Mac Codekit For Mac

    More Cool Stuff OK, I lied. There's way too many new features to stop at just four. Here's four more features you'll love: Source Maps CodeKit can create source maps for Sass, Less, CoffeeScript, JavaScript and TypeScript files. (By the way, CodeKit compiles TypeScript now.) Source maps let you see your original source code in the browser's web inspector instead of the compiled output, which makes debugging easy. Zurb Foundation There's now a 'New Zurb Foundation Project' command that pulls down the latest version of from the web and sets it up automatically. This was a really common feature request.

    Hooks Need to run a custom AppleScript or Bash script when files in your project change? Maybe tell Transmit or Coda to sync to a remote server? Gzip some files? Just set up a Hook and CodeKit will run whatever you need. Note from Chris: It would be interesting to see it run Grunt or Gulp. Part of the beauty of Grunt is there are a zillion things it can do - things that can be super specific and probably aren't a good fit for a core CodeKit feature (e.g. The SVG stuff ).

    Codekit mac codekit for mac pro

    I'm not sure if mixing multiple build tools is a good idea or not, but it's worth thinking about. CoffeeScript Love If you write CoffeeScript, CodeKit has two new features you'll like. First, you can now prepend JavaScript files (like jQuery) directly to your CoffeeScript files.

    Do it with a drag-and-drop in the app, or an in-file statement. Either way, CodeKit combines it all into one minified JavaScript file. Secondly, is built-in now, so you can syntax-check your CoffeeScript files before they ever compile. This is also handy for enforcing particular styles, like how many spaces a line should be indented. The short answer is, 'Whatever Chris Coyier asks for.'

    The long answer is that I completely overhauled CodeKit's architecture so that adding new features no longer requires major surgery. I plan to move quickly and keep iterating. Jekyll support is at the top of my list. Scaffolding and templates are up there too.

    HTML minifiers. If-else and loops in the language. As Tim Cook would say, 'We have some exciting products in the pipeline.' Get In Touch! I love hearing from people in the industry, even if they don't use CodeKit. (Grunt FTW!) Come have a look at our. I can't take credit; designed and built it, but we'd really like to hear what you think, one professional to another.

    You can find me on Twitter. If you’re on windows(or even if you’re on mac) I would try gulp or grunt. My gulp setup compiles sass, auto-prefixes css, minifies css, lints js, concats js, uglifies js, style injects into chrome on stylesheet changes, auto-refreshes on other file type changes(js, html, php, etc). I’m going to be moving image optimization over to it soon, and start looking into building a few custom functions that I’d like to automate. I started out with mixture, then prepros as a windows alternatives to codekit.

    Gulp is way easier(probably grunt too, but I haven’t used it yet). I can’t see that Codekit can do anything that can’t be done with Sublime Text and Grunt. Yet I switched from Linux to Mac because I wanted to focus on my work, not fiddle around setting up a computer.

    Not everybody feels comfortable learning a new framework/task runner/build tool every day while setting up CodeKit 2 is fun and done in a glance. If you feel happy using Sublimes Build on Save, that’s absolutely OK. However, no reason to talk down a great software that is an awesome tool for others. No, I noticed those too, but even those were all Apple related. Look, lots of people have a PC/Mac bias, but it’s childish, and you shouldn’t let it work it’s way into your product’s website. It just makes you look unprofessional, not funny.

    And although it might have been an attempt at humour, Windows user often have to put up with the misguided sense of superiority Apple users often exhibit and it gets tiring. It’s his choice at the end of the day and he’s choosing to lose a large part of his potential audience by letting his personal preferences get in the way of his business. All the more business for rival products. I have been developing on a Windows machine for years, never used a Mac in my life. I bought a MBP with Retina maybe 2 weeks ago.

    I’ve never been happier. I always had a bias that Mac’s were overpriced and not really worth the money. That may have been true not too long ago, but just like KIA, Apple has really put some quality into this new line. My 13″ MBP is hooked up via thunderbolt ports to 2 27″ inch, Dell ISP monitors at 2560 x 1440, plus the Macbook itself.

    So a 3 monitor setup that is just as fast as my gaming PC in terms of anything dev related, and the best part? I can unplug the cables, and continue building sites on the toilet! The entire workflow, vagrant server, and files are right inside the MBP and you can plug in the monitors for max productivity, or go wireless for max portability. No more having to sync files from my old laptop and my desktop. You can even close the MBP monitor and the “desktop” moves over to the 2 external monitors without the MBP going to sleep and hook up a mouse and keyboard to turn the MBP into a sleek little desktop tower that you can tuck away. Thanks for all the feedback guys! To the folks that are concerned about my Apple fanboy-ism, I’d say two things: 1) I don’t hate Windows at all and I think some of Microsoft’s latest work is actually a bit more innovative than what’s coming out of Cupertino.

    I’d write CodeKit for Windows if I knew that platform. I just don’t. So far, no good developer has offered to work with me to port CodeKit. But I am open to the idea. 2) You can’t go to a baseball game and say, “This is ridiculous!

    The announcer is CLEARLY biased towards the home team! What a loser.” Likewise, when you’re reading my website there’s clearly going to be a little playing to the home team in the copywriting. Getting upset about it makes no sense. Anyway, thanks again!

    Codekit Mac Codekit For Mac Download

    I like reading what everyone thinks! Hello Bryan Thank you for upgrade. There are just two thinks I don’t like about it: first of all I had to re-add all projects. I think the auto-import from previous version is must-have. Second – it would be nice to have possibility to choose if I want to use a CodeKit server or just have auto-refresh in browser (Chrome and Safari is just fine for me when developing). CodeKit server is soooo slow. Yes – I have turned Internet sharing OFF.

    It’s just slow. When I start website from somedomain.local (set in httpd-vhosts.conf and in /etc/hosts – I don’t use MAMP or any similar apps) it works normal, and if I set it in CodeKit as “external server address” it is loading slow – every file needs 5-15s to download:( It would be great if I could choose the method of browser refresh – old direct refresh or CodeKit server. For now I’m going back to 1.9.3:( And one more thing – font on your website has to small contrast. When I was reading help page it hurts my eyes:( Sorry for this feedback. Regards, Darek. Is anyone else having issues with inconsistent page refresh on save?

    I’m working on WordPress stuff, running Mamp, & compiling SASS files through CodeKit 2. I only have one site active at a time in CodeKit, and I have external server configured. Regardless, when I save a file it’s like a 1 in 4 chance that CodeKit will refresh my browser. I’ve been seeing this in both Chrome & Firefox. Aside from that, I upgraded to CodeKit 2 as soon as I heard about it and I’m loving it. I ran into one issue and Bryan was quick to respond on Twitter and super cool getting me sorted out. CodeKit remains an indispensable tool for me.

    Thanks for your good work, Bryan. I’ve been using CodeKit 1 for a while now and found it very useful when developing with WordPress themes and html sites. I don’t use it fro Rails or Sinatra, I use asset pack and grunt etc. Anyway I was happy to pay for CodeKit 2 and want to help support it but after having a play with it I don’t like it. Maybe if your a Designer then it’s an improvement but as a developer I think it’s doing too much, I have my own workflow and CK2 seems to be making too many decision for me. I also have issues with working directly from the bowercomponents directory due to the extra unnecessary cruft in production.

    I’m sure for the most part people will love all the extra features and automation, but not me!

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